Exam Tank Game
Controls: Mouse to aim, hold Mouse 1 charge a shot, release to fire.
Sources:
Mover/Seek/Pursuit - Modified from in Unity pracs
PlayerHealth/EnemyHealth/DestroyOnCollision/DestroySelfAndOtherOnCollision - Modified from in Unity pracs
SceneSwitcher - Modified from in Unity pracs
Bullet Sprite - Sourced from in Unity pracs
All other sprites, sound effects and scripts are either self made or default unity assets.
List Of Features:
Core Functionality
Projectile shooting - 4/4
Projectile aiming line - 2/2
Projectile collisions - 1/2 (No explosion radius, just particles)
Projectile damage / enemy health 1/2 (No explosion ^)
Ammo - 2/2
Level completion / game over 2/2
Extra Functionality
Visual style and feel - Subjective but I like the style so thats gotta count for something
Trail - 1/1
Post Processing - Subjective again but I like them so 2/2???
Sound Efects - 3/3
User Interface
Title screen with level select - 5/5
In-game UI - 2/2
Start of level Text - 2/3 (Not animated)
End of level text - 3/3
Game mechanics locked - 2/2
Levels Implemented
Level 1 - Default
Level 2 - Black Hole(s) (Particles used to show effect) (I find it fun but who knows what anyone else thinks)
Level 3 - Homing Missiles (Missile travels for 1 second, then changes sprite and begins to home in on the enemy, doesnt exceed initial max speed)
Level 4 - Shield (Shield surrounds enemy that takes 3 hits to destroy, changes colour depending on health)
Level 5 - Moving Bouncy Barriers (Barriers dont reset between shots, follow predetermined paths and make projectiles bounce)
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