Exam Tank Game


Controls: Mouse to aim, hold Mouse 1 charge a shot, release to fire.


Sources: 

Mover/Seek/Pursuit - Modified from in Unity pracs

PlayerHealth/EnemyHealth/DestroyOnCollision/DestroySelfAndOtherOnCollision - Modified from in Unity pracs

SceneSwitcher - Modified from in Unity pracs

Bullet Sprite - Sourced from in Unity pracs


All other sprites, sound effects and scripts are either self made or default unity assets.





List Of Features:

Core Functionality

Projectile shooting - 4/4

Projectile aiming line - 2/2

Projectile collisions - 1/2 (No explosion radius, just particles)

Projectile damage / enemy health 1/2 (No explosion ^)

Ammo - 2/2

Level completion / game over 2/2


Extra Functionality 

Visual style and feel - Subjective but I like the style so thats gotta count for something

Trail - 1/1

Post Processing - Subjective again but I like them so 2/2???

Sound Efects - 3/3


User Interface

Title screen with level select - 5/5

In-game UI - 2/2

Start of level Text - 2/3 (Not animated)

End of level text - 3/3 

Game mechanics locked - 2/2


Levels Implemented

Level 1 - Default

Level 2 - Black Hole(s) (Particles used to show effect) (I find it fun but who knows what anyone else thinks)

Level 3 - Homing Missiles (Missile travels for 1 second, then changes sprite and begins to home in on the enemy, doesnt exceed initial max speed)

Level 4 - Shield (Shield surrounds enemy that takes 3 hits to destroy, changes colour depending on health)

Level 5 - Moving Bouncy Barriers (Barriers dont reset between shots, follow predetermined paths and make projectiles bounce)

Files

StreamingAssets.zip Play in browser
Nov 04, 2022

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