KIT207 Tutorial 3


This week's tutorial was using raycasts and navmeshes to spawn an enemy on the location of the mouse click. These enemies would then use the maps' navmesh to chase the player. I also included a spinning block to serve as a moving obstacle to both the player and the enemies.

As mentioned in the self study post, I ran out of time after facing issues with animations not working as intended so i resorted to primitive models without any animation just so I could get the functionality working.

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