DevLog 5 - Final Touches


In the last week of developement, the final touches to make the game were added.


Three additional scenes were added to go along with the main scene. 

A Menu -



A Controls screen - 


And a Game Over screen -


All of these make it so the game isnt just a never ending loop of the same screen. 


Another big feature is a working healthbar rather than just text showing the player's health. The healthbar will go down if the player takes damage, and go back up if the player heals


A More detailed enemy sprite has also been added to make the game look a lot less boring. 


As shown in the health bar gif, pickups now work properly. For the sake of gameplay, both pickups mentioned in the previous devlog have been merged in to one. The pickup shown will heal the player for 10% of their health, as well as decreasing any damage taken afterwards by 10%, thus increasing survivability. In addition to this as part of a rework to how the playert shoots, the pickup will also decrease the time in between shots by 10%, to a minimum of 0.1 seconds between shots, starting at 0.5 seconds between shots. The rework to how shooting functions was mainly done so the limiting factor of the game isnt how quickly you can mash the spacebar. This also negates the possibility that a player could use a macro to shoot infinitely fast, making the game too easy and possibly unstable.


Beyond whats shown and said above, a lot of this week was spent refining code and playing around with balance.

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