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Devlog
Warspite
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Devlog
Documentation + User Guide
October 16, 2022
by
OKVirtue
How does Warspite differ from its concept? There are a few differences between the concept and the final game. Some made for gameplay reasons, and others due to time constraints. One of the more major...
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DevLog 5 - Final Touches
October 16, 2022
by
OKVirtue
In the last week of developement, the final touches to make the game were added. Three additional scenes were added to go along with the main scene. A Menu - A Controls screen - And a Game Over screen...
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DevLog 4 - Big changes
October 09, 2022
by
OKVirtue
After an unintentional break in developement, progress has resumed on Warspite and much has changed since the last post. Rather than shooting from far away, enemies now need to be within a certain dis...
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Game Testing
October 05, 2022
by
OKVirtue
Please play Warspite and fill in the below google form to provide feedback. https://docs.google.com/forms/d/1Cumv1e-rl1Irwt8tNqcA810Alo7buK00NngpufVC6kE...
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Warspite DevLog 3 - Map design, Particles and AI
September 19, 2022
by
OKVirtue
Several builds down the line and now there are many new features. I finally got the turret rotation to work how I wanted it to, with the rotation clamping properly working when the ship itself rotates...
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Warspite DevLog 2 - Basic Gameplay Features
September 07, 2022
by
OKVirtue
First functional build of what will eventually become Warspite, The player ship has 4 turrets all of which individually rotate to face the mouse, currently not working as intended but there are deadzo...
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Game Concept Assignment - Warspite Devlog
August 26, 2022
by
OKVirtue
Warspite Concept DevLog Working Title: Warspite Concept Statement: Command the titular battleship Warspite and battle your way through the Atlantic and Mediterranean. Sink ships and avoid submarines w...
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